Marc
Taurasi
C# Unity Programmer
I am a C# developer with a specialization in Gameplay programming. I am very adept at using Unity and have developed 10 side projects with it. In addition to programming, I have design experience and can approach problems from both perspectives.
Gameplay Video
Laser Defender
Laser Defender is a top-down 2d Arcade style Space Shooter. In it, the player fights off endless waves of enemies in an attempt to get a high score.
My Contribution
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Created an expandable Power Up System with three pickups. (Extra Life, Health, Weapons Fire Rate)
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Created a scrolling starfield with particle systems.
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Created a shield system for fading in out the shield effect on and after damage.
Project Details
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Made in Unity 4
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Started and Finished December 2017
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C# Programming Language
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Standalone Windows
Gameplay Video
Deadbolt
Deadbolt is a space shoot 'em up with RPG elements and fast-paced action. The game was created for Fire Jam #3 and is the spiritual successor to Laser Defender.
My Contribution
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Created an RPG style action bar with four different abilities.
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Created a weighted random enemy spawning system.
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Created a unique post-processing profile to give the game its arcade style feel.
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Created all particle systems and VFX for the game.
Project Details
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Made in Unity 2018.1
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Started and Finished July 2018
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C# Programming Language
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Web GL
Gameplay Video
Project Boost
Project Boost is a game about propelling your rocket ship through a series of levels to reach the end. All while trying to avoid hazards like fire and moving obstacles.
My Contribution
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Created a custom inspector script to streamline waypoint configuration and prevent designer error.
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Created an easily expandable trigger system for controlling hazards in different ways.
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Created an in-game options menu to replace the Unity Resolution Dialogue window.
Project Details
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Made in Unity 4
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Started March 2018 and completed in April 2018
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C# Programming Language
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Standalone Windows And Web GL
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Imported EZ-Camera Shake
Gameplay Video
Shadows
Shadows is a 2d action platformer in which I tried experimenting with re-creating some moves from my favorite game of the genre, Ori and the Blind Forest.
My Contribution
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Created a Finite State Machine character controller with multiple different moves available in each state.
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Created a checkpoint system with area triggers.
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Created a Tutorial System with area triggers and a dictionary of tutorial strings.
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Created an Animated Main Menu with hover sounds for buttons.
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Created a music player that could transition to different tracks based on region.
Project Details
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Made in Unity 4
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Started March 2018 and completed in April 2018
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C# Programming Language
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Standalone Windows And Web GL
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Imported Do-Tween