top of page

Gameplay Video

Laser Defender

Laser Defender is a top-down 2d Arcade style Space Shooter. In it, the player fights off endless waves of enemies in an attempt to get a high score.

My Contribution

  • Created an expandable Power Up System with three pickups. (Extra Life, Health, Weapons Fire Rate)

  • Created a scrolling starfield with particle systems.

  • Created a shield system for fading in out the shield effect on and after damage.

Project Details

  • Made in Unity 4

  • Started and Finished December 2017

  • C# Programming Language

  • Standalone Windows

Gameplay Video

Deadbolt

Deadbolt is a space shoot 'em up with RPG elements and fast-paced action. The game was created for Fire Jam #3 and is the spiritual successor to Laser Defender.

My Contribution

  • Created an RPG style action bar with four different abilities.

  • Created a weighted random enemy spawning system.

  • Created a unique post-processing profile to give the game its arcade style feel.

  • Created all particle systems and VFX for the game.

Project Details

  • Made in Unity 2018.1

  • Started and Finished July 2018

  • C# Programming Language

  • Web GL

Gameplay Video

Project Boost

Project Boost is a game about propelling your rocket ship through a series of levels to reach the end. All while trying to avoid hazards like fire and moving obstacles.

My Contribution

  • Created a custom inspector script to streamline waypoint configuration and prevent designer error.

  • Created an easily expandable trigger system for controlling hazards in different ways.

  • Created an in-game options menu to replace the Unity Resolution Dialogue window.

Project Details

  • Made in Unity 4

  • Started March 2018 and completed in April 2018

  • C# Programming Language

  • Standalone Windows And Web GL

  • Imported EZ-Camera Shake

Gameplay Video

Shadows

Shadows is a 2d action platformer in which I tried experimenting with re-creating some moves from my favorite game of the genre, Ori and the Blind Forest.

My Contribution

  • Created a Finite State Machine character controller with multiple different moves available in each state.

  • Created a checkpoint system with area triggers.

  • Created a Tutorial System with area triggers and a dictionary of tutorial strings.

  • Created an Animated Main Menu with hover sounds for buttons.

  • Created a music player that could transition to different tracks based on region.

Project Details

  • Made in Unity 4

  • Started March 2018 and completed in April 2018

  • C# Programming Language

  • Standalone Windows And Web GL

  • Imported Do-Tween

bottom of page